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Fractal Labs

AI powered UGC platform for RPGs

Building a UGC platform where anyone can create games like Skyrim or Black Myth Wukong without knowing how to code. The first stage in the road map is our inaugural game, Wizard Cats (https://store.steampowered.com/app/3176500/Wizard_Cats/), with spells, quests, and worlds powered by our engine. Through this Reddit post (https://www.reddit.com/r/LocalLLaMA/comments/1el1et6/were_making_a_game_where_llms_power_spell_and/), we captured the imagination of gamers and found an initial group of playtesters. The next stage is to advance the engine to power generated 3D environments / mechanics and allow any user to create their own open world RPGs. We are three friends who met in undergrad at Princeton. Derrick published multiple papers on LLMs while at Google Research, all of which were accepted to NeurIPS. Jason worked as a full stack engineer at both Google and Duolingo. And Alan was a HFT quant trader at Virtu developing algorithms to trade options.
Fractal Labs
Founded:2024
Team Size:3
Location:
Group Partner:Michael Seibel

Active Founders

Alan Du, Founder

Cofounder at Fractal Labs. Former quant trader at Virtu, Volant. Applied Math at Princeton.

Jason Cai, Founder

Co-Founder at Fractal Labs. Formerly engineering @ Duolingo & Google. Computer engineering @ Princeton.

Derrick Xin, Founder

Cofounder at Fractal Labs. Previously at Google Research, Google Ad Ranking. Applied Math at Stanford, Princeton.
Derrick Xin
Derrick Xin
Fractal Labs

Company Launches

Problem

The age-old problem of making games engaging - the current paradigm leaves game design and content creation solely in the hands of the game designer. An inflexible, expensive, and laborious process.

Solution

We are making an AI engine that can auto-generate deep narrative-based worlds/levels and in-game mechanics. We are ushering in a new era of games where user play guides the content and mechanics of a game. The game itself adapts and commits code to power future play.

The first stage in the road map is our inaugural game, Wizard Cats, with spells, quests, and worlds powered by our engine. Through this Reddit post, we captured the imagination of gamers and found an initial group of playtesters. Here’s what they had to say:

  • “I want this in the next version of Pokemon, truly incredible idea”
  • “Holy crap that's genius. Of all the ways tried to envision using LLMs in a game, the thought never once occurred to me to put it in charge the spells. When I read your title, my first thought was "eh? That's... boring", but it's really not. You essentially have limitless spells. Games with this mechanic could have high level mages who craft their own unique magic, and can teach it to others. VERY nicely done.”
  • “This seems to be the first video game (at least from what I’ve seen) that incorporates AI at such a fundamental level. Could be a trailblazer for a new genre.”
  • “Would 100% buy this”

The next stage is to advance the engine to power generated 3D environments / mechanics and allow any user to create their own open world RPGs. Our mission is to create a UGC platform, putting the power of world creation into the hands of the user.

Team

Founded by three friends who met in undergrad at Princeton, our experience includes AI at Google Research, engineering at Google & Duolingo, and quant trading at Virtu. We’re excited to combine this with our passion for gaming to bring about a new genre of RPGs.

Asks