The age-old problem of making games engaging - the current paradigm leaves game design and content creation solely in the hands of the game designer. An inflexible, expensive, and laborious process.
We are making an AI engine that can auto-generate deep narrative-based worlds/levels and in-game mechanics. We are ushering in a new era of games where user play guides the content and mechanics of a game. The game itself adapts and commits code to power future play.
The first stage in the road map is our inaugural game, Wizard Cats, with spells, quests, and worlds powered by our engine. Through this Reddit post, we captured the imagination of gamers and found an initial group of playtesters. Here’s what they had to say:
The next stage is to advance the engine to power generated 3D environments / mechanics and allow any user to create their own open world RPGs. Our mission is to create a UGC platform, putting the power of world creation into the hands of the user.
Founded by three friends who met in undergrad at Princeton, our experience includes AI at Google Research, engineering at Google & Duolingo, and quant trading at Virtu. We’re excited to combine this with our passion for gaming to bring about a new genre of RPGs.