Gaming Startups funded by Y Combinator (YC) in the San Francisco Bay Area 2024

December 2024

Browse 22 of the top Gaming startups funded by Y Combinator. Headquartered in the San Francisco Bay Area, these are some of the hottest and fastest-growing startups.

We also have a Startup Directory where you can search through over 5,000 companies.

  • Machine Zone
    Machine Zone (w2008)Acquired • 501 employees • Palo Alto, CA, USA
    Live data powers everything we do—from our global, multiplayer mobile games to our mobile ad buying to our live data ecosystem, Satori. MZ is creating new futures for people, enterprises, cities, and countries. The possibilities are endless.
    gaming
  • Jam.gg (formerly Piepacker)
    Jam.gg (formerly Piepacker) (s2020)Active • 60 employees • San Francisco, CA, USA
    At the crossroads of online gaming and video chatting, jam.gg is a web platform to play awesome multiplayer games with your friends. Jam.gg focuses on hyper accessibility with a patented technology cutting the internet bandwidth requirement by 15 on average. Jam.gg features top retro, pc indie and board games.
    cloud-gaming
    gaming
    social
  • Ramen VR
    Ramen VR (s2019)Active • 15 employees • San Francisco, CA, USA
    XR + AI are the most fundamental computing shifts of the past century. We're using XR and AI to build products that empower creators of online games and virtual worlds. Meaningful games can change lives, and every game starts with its developers. We believe that game devs can change the world. ‍ We're a team of devs working on solving the hardest problems in game development. We previously built the #1 VR game Zenith: The Last City on Steam and Quest. We've raised $40m+ to date and have been working in stealth on our next game as well as tools that will shape the future of game development.
    artificial-intelligence
    virtual-reality
    gaming
    social
    ar
  • Spellbrush
    Spellbrush (w2018)Active • 20 employees • San Francisco, CA, USA
    Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: video games. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.
    artificial-intelligence
    deep-learning
    generative-ai
    gaming
  • StartPlaying.Games
    StartPlaying.Games (w2020)Active • 6 employees • San Francisco, CA, USA
    ✨ Hello! ✨ - StartPlaying.Games is the largest marketplace for finding game masters to host digital tabletop games like D&D. Today, more than 40 million people play D&D around the world and sales have grown by double-digit percentages for the last five consecutive years. But still finding people to host and play these games with is challenging. Most solutions involve digging through discord servers, reddit, and specialty forums. We built StartPlaying.Games to solve this problem.
    marketplace
    entertainment
    social
  • Campfire (applied AI company)
    Campfire (applied AI company) (w2022)Active • 5 employees • San Francisco, CA, USA
    Campfire is building the next generation of games powered by AI. Our first product is a game with LLM-based AI agents at the heart of the gameplay experience along with the tools to realize these worlds. Advent of AI is going to change entertainment more than 3D rendering or the internet. We're following in foot steps of Pixar and Epic Games in creating a paradigm shifting company at the intersection of creativity and technology.
    artificial-intelligence
    generative-ai
    consumer
    b2b
    gaming
  • LootRush
    LootRush (s2021)Active • San Francisco, CA, USA
    We create an affordable way for gamers to start playing crypto games and a secure way for investors to earn yield through NFTs.
    cloud-gaming
    crypto-web3
  • Legionfarm
    Legionfarm (w2020)Active • 75 employees • San Francisco, CA, USA
    LegionFarm lets gamers pay to play with professional players, helping customers have more fun playing, learn to be a better gamer, and conquer difficult parts of video games. Legionfarm Pros want to monetize their skills by turning their hobbies into real careers. They are the top 1% of players. They have a massive impact on the success of gaming companies - and we want to allow these top players to hold their dream jobs in virtual worlds. Over the past year, Legionfarm organized over 400,000 gaming sessions with our 7,000 Pros. Legionfarm provides access to unique entertainment on a global scale while creating new jobs in virtual worlds at the same time
    gaming
    esports
  • Volley
    Volley (w2018)Active • 80 employees • San Francisco, CA, USA
    Volley builds the best voice AI games and entertainment experiences for Amazon Alexa, smartphones, and TVs. Popular Volley voice games include “Song Quiz”, “Jeopardy!”, and “The Price Is Right”. Our voice apps are used by millions of people every month. We believe voice control will become the main way people access entertainment in their bedrooms, kitchens, living rooms, and cars, and our goal is to become the "Netflix of Voice" for this emerging category of devices. Volley was founded by Max Child and James Wilsterman in 2016. We're a hybrid remote/in-person company, headquartered in San Francisco.
    artificial-intelligence
    speech-recognition
    entertainment
    gaming
    nlp
  • Rune
    Rune (w2019)Active • 10 employees • San Francisco, CA, USA
    Rune is the best place to talk and play multiplayer games with your friends. Users hang out on Rune’s mobile app, sharing laughs on our voice chat as they play amazing indie multiplayer games together! And developers build these games right on the Rune platform. Developers leverage the Rune SDK to build multiplayer games without needing a single line of backend code. They launch their game on Rune and instantly, thousands of passionate friend groups play it together on voice chat right inside the Rune app! Rune's beta has grown rapidly, with over 50 games built for the platform ranging from multiplayer mini-golf to real-time 3D racing games. The SDK supercharges game creation, with many of our games built in under a week! And these games are played like crazy too — friends have spent over 50 million minutes hanging out and playing our new games together already.
    gaming
    social
  • Blacktop Hoops by Vinci Games
    Blacktop Hoops by Vinci Games (s2022)Active • 7 employees • Berkeley, CA, USA
    Vinci Games is building Take Two Interactive for AAA VR games. We're building the next-generation ATT games for AR/VR. Blacktop Hoops is the ultimate VR basketball game and sports experience. Embark on a hoops journey in career mode, ball against bots, hang out with friends in online courts, or climb the rankings in competitive pickup games. Design your perfect avatar with millions of unique combinations. Do you have what it takes to become the GOAT? 🐐 The company is led by CEO Nathan Ventura who led world-class developer programs at Oculus, Google, and Unity and CTO Maciej Szcześnik who was the lead gameplay designer at CD Projekt Red for the award-winning Witcher series.
    virtual-reality
    consumer
    gaming
    metaverse
  • DreamCraft Entertainment, Inc.
    DreamCraft Entertainment, Inc. (s2018)Active • 23 employees • Redwood City, CA, USA
    DreamCraft enables anyone to create, publish, and monetize video games. The company’s core product is a code-free game creation platform, bundled with high quality art assets. DreamCraft is backed by March Capital, Makers Fund, Tencent Corporation, Y Combinator, and other top investors in the gaming space. The company was founded in 2018 and now has a global team of 20+ people with half remote and half based in Silicon Valley.
    developer-tools
    entertainment
    gaming
  • DreamWorld
    DreamWorld (w2021)Active • 20 employees • Redwood City, CA, USA
    DreamWorld is “adult Minecraft” with generative AI. Our players grew up on User Generated Content games, but are now 13-40 and have aged out Roblox / Minecraft. DreamWorld provides more powerful building tools, better graphics, and massive social multiplayer.
    gaming
  • Humble Bundle
    Humble Bundle (w2011)Acquired • 100 employees • San Francisco, CA, USA
    Humble Bundle is a distribution platform selling games, ebooks, software, and other digital content. Since Humble’s founding in 2010, our mission has been to support charity (“Humble”) while providing awesome content to customers at great prices (“Bundle”). We started by offering only game bundles, but have branched out to include an online storefront, a monthly subscription service, a publishing initiative, and lots more. We have raised over $250 million for charity. And we now have over 500,000 subscribers to our Humble Monthly. Join our award winning team by checking out our careers page at https://jobs.humblebundle.com
    entertainment
    gaming
  • Heyzap
    Heyzap (w2009)Acquired • 11 employees • San Francisco, CA, USA
    Heyzap is a premier mobile ad network that helps millions of users discover apps they love. Heyzap’s SDK for Android and iOS apps allows both well-established app producers and innovative indie developers to monetize and bring their apps to a wide audience. It currently provides advertising, publishing, mediation, and cross-promotion services to mobile developers worldwide. Heyzap is based in San Francisco and was founded in 2009 by Jude Gomila and Immad Akhund.
    advertising
  • Guilded
    Guilded (s2017)Acquired • 30 employees • San Francisco, CA, USA
    Guilded upgrades your group chat and equips your server with integrated event calendars, forums, and more.
    consumer
    productivity
    gaming
    social
    chat
  • Launchpad Toys (s2011)Acquired • 2 employees • San Francisco, CA, USA
    We're creating digital toys and tools that empower kids to create, learn & share their ideas through play. Give a young child a couple of toys or a box of crayons and he or she is likely to play for hours, deeply engrossed in an imaginary world. In both art and dramatic play, children construct settings, create fictional characters, and act out fantastic storylines that would be the envy of many Hollywood scriptwriters. Yet, ask that same child to write out a story in a blank notebook or a word processor and you would be lucky to capture a fraction of the depth and splendor of his or her imagination. Play inspires and scaffolds the creative process from an early age, but there is a persistent gap between the origins of imaginative play (ages 4-5) and kids' adoption of the formal discipline of creative writing (ages 8-10). At Launchpad Toys, we're using mobile devices like the iPad to bridge this gap between informal and formal learning, to harness the power of play to help children capture and share their ideas with other kids around the world. Our first product, Toontastic an app for the iPad, is a creative learning tool that blends constructionist and social development theories to empower young children to create, learn, and share their ideas through play.
    education
    gaming
  • Mayhem
    Mayhem (w2018)Acquired • 10 employees • San Francisco, CA, USA
    Acquired by Niantic in 2020. Automatic game tracking, real-time leaderboards, and global chat built into every community event.
    gaming
  • Pursuit (s2016)Acquired • 2 employees • San Francisco, CA, USA
    Revlo helps eSports streamers better connect, engage, and monetize their fan base. Today, thousands of gamers are becoming online celebrities as they stream their video games to over 100 million fans all over the world. Yet, the only method for popular streamers to interact with their fans while streaming is in a cluttered IRC chat room. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities. Naturally, fans engage more, driving up repeat viewership and conversion into paid subscription on a streamer's channel.
    creator-economy
  • Kamcord (s2012)Acquired • 11 employees • San Francisco, CA, USA
    Our core thesis at Kamcord was that people do very interesting things on their phone screen but don't have a good way to capture and share those moments. We've built 3 products in 5 years: - A mobile gameplay recording SDK that was on 200M devices at its peak - A live streaming community that reached 2M MAU and $2M ARR off virtual goods - A mobile social app focused on editing and sharing screenshots and screen recordings